Agreed I used too strong of language. I should have said it could be a false dichotomy.
My perspective is colored by being a huge fan of the demo scene and loving older games. A large part about what made some of them fun was understanding just how hard they were to do. Is also, I feel, why so many games did not have as much in game help. Couldn't put it in. There is something to be said for that.
My hunch is there was a selective pressure such that only really amazing things survived. That said, how many potentially amazing things were killed fighting the platforms? Could Daikatana have been amazing with more powerful tools? I honestly don't know.
My perspective is colored by being a huge fan of the demo scene and loving older games. A large part about what made some of them fun was understanding just how hard they were to do. Is also, I feel, why so many games did not have as much in game help. Couldn't put it in. There is something to be said for that.
My hunch is there was a selective pressure such that only really amazing things survived. That said, how many potentially amazing things were killed fighting the platforms? Could Daikatana have been amazing with more powerful tools? I honestly don't know.