Squoosh does not use best-in-class codecs [1]. Lossless PNG compression is 5-15% worse on average and lossy PNG compression (color quantization) is limited to PNG-8, which is not enough to maintain image quality. Lossy JPEG compression is only tuned for 4:2:0 chroma subsampling and causes blurring of fine details because trellis quantization is guided simply by the variance in DCT domain.
If you are a masochist, it’s for sure fun. If not, you really won’t like your installation constantly breaking, not being updatable without great trouble and just not being able to be relied upon in general.
It's a TOS violation, and Apple does make things like imessage a pain, but it's not illegal, provided you got the installer from the mac store and not off the internet.
eh... illegal, depends on how you got access to MacOS and on your jurisdiction as well as the reasons for doing it. (Research, for instance.) The other points, I agree with 100%.
The quality of a codec is easy to measure, and saying that it measures higher than others is not a hyperbole, but a lie. If you take something that's hard to compare, like developer effectiveness, and say he's the best, then it can be called a hyperbole.
Exactly and if you need to quickly optimise some background JPEG to save 400Kb , because the designers / developers haven't optimised the flipping images.
JPEG XT, JPEG XS, JPEG XL are all for completely different use cases and built with different technology. XT and XS are more mature standards, but less appealing for the internet use case than XL.
Even though it’s unlikely anyone will think it’s referring to millibits, there’s still a decent chance some will assume Mb (Megabits) due to the lowercase 'b' instead of the intended MB (Megabytes).
JPEG XL reference codec includes a slower encoding mode for high density photography compression (iterating with butteraugli guidance like in guetzli). Of course there will always be some room for external optimizers, just I'd expect the gains to be smaller.
[1] https://optimage.app/benchmark