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Would we ever see a dynamic resolution that tracks where you are looking at and just lowers resolution outside the point of interest? Wouldn't that save a lot?



I thought I was smart for just 10 seconds of my life... thanks for the link


In the mid-90s I worked on a system that did that to maximize image processing power, CCTT: https://www.youtube.com/watch?v=HY5M1jM5ggw


The article is about doing that for pre-recorded video. For live 3D VR rendering, it's already in some game engines. Batman Arkham VR uses it (it's in the settings). More info https://www.youtube.com/watch?v=gV42w573jGA




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