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I try to avoid going bare metal as much as I can because of the difficulty involved with working with GPUs at that layer. I try to focus on higher level concerns, and use the excellent low level work of people such as the ArrayFire developers to handle the low level stuff. I still have to understand it and work with it at some level sometimes, but for the most part I stick to my core abstractions.


So ArrayFire allows the creation of kernels/the calling of functions in parallel/ on the fly?


In some limited, restricted cases, yes.




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