Yes, agreed on this. Just for fun, I'll make a prediction on timelines so I can look back on this in 5 years and see how it played out (and probably laugh at myself):
Closed VR headsets (maybe some AR, but still bulky headsets) for the next couple of years, with moderate adoption amongst gadget lovers, enough of a market for lots of investment and R&D, but ultimately never make it mainstream.
In around 5 years' time, with miniaturisation + battery improvements, the tech eventually evolves into a light, practical and nice-looking AR glasses form-factor which does achieve mainstream adoption and becomes ubiquitous - possibly even replacing the glass-slab smartphone as the primary mobile computing device for a majority of people.
Closed VR headsets (maybe some AR, but still bulky headsets) for the next couple of years, with moderate adoption amongst gadget lovers, enough of a market for lots of investment and R&D, but ultimately never make it mainstream.
In around 5 years' time, with miniaturisation + battery improvements, the tech eventually evolves into a light, practical and nice-looking AR glasses form-factor which does achieve mainstream adoption and becomes ubiquitous - possibly even replacing the glass-slab smartphone as the primary mobile computing device for a majority of people.