You have to drag to move.
Sounds painful, and it is.
That's really weird and you have to re-learn how to move your character, which can be frustrating and show how used we are to standard movements.
After a few minutes you get used to it and it becomes fun.
I made it when I researched how to "physically" play differently.
Neat, one of the best tricks in the creadev toolbox! ;)
Shameless plug: https://github.com/titoasty/zmooth
I just published a JS library to easily make smooth interpolations, just by setting a "to" value (after doing it by hand for years)
I hope you'll find it useful!
Please don't make it easier for people to lerp scrolling and other things that shouldn't be lerped. It's annoying and unresponsive feeling when overused.
Well since it's a general library others can use it how they see fit. Discouraging someone for a small personal dislike like this is pretty bad form imo.
Check the comments, it's not a small personal dislike it seems pretty ubiquitous. Simply trying to make sure it's well known that there seems to be a consensus that lerping can be used incorrectly to the detriment of user experience. It'd be nice if libraries were on board with that too.
And, to be fair, self promotion in an HN comment thread about a topic is bad form too. I know you're not the OC but the point seems fair.
So you're implying I am responsible for the "bad" things people will make with this (unknown) library.
That I literally use for my everyday job for functionalities clients ask for.
I stated that I use it to make my life easier and so I just shared it.
"things that shouldn't be lerped" are a subjective/UX responsibility. As a creadev I try to propose good practices but I don't often have the final word.
(IMHO "lerp" scrolling is a truly horrible experience)
What's working for me is listening to the same lofi channel, which helps me focus without being disturbed by the music because it's, hmm, generically bland. Like some brain filling. But still enjoyable. (a bit harsh definition for a genre I like)
I become too emotionally invested when I listen to any other kind of music.
I can only encourage you to try yourself making a small font.
It's amazingly playful and easy, and you can do it online here:
https://www.pentacom.jp/pentacom/bitfontmaker2/
(yes, you can export as a ttf :) )
I'm more into post-rock (gy!be <3) but I totally relate to your feeling. This massive/overload wall of sound blanketing your brain.
Even if there's nearly no lyrics in post-rock, it is strictly impossible for me to work while listening to it.
And shoegaze/postrock are something you have to enjoy with headphones. The work on stereo is always phenomenal.
(I wonder if some bands used binaural beats to go further this way. kinda reminds me I-doser ;) )
Yep.
15 years later, still messed up.
Not with delusions, but with the constant fear of being in that state again. The descent (is it the correct translation?) was more than particularly rough.
I was kinda anxious before, but after it's been a constant hell of anxiety/depression/stress, avoiding anything that can trigger these feelings (yeah, I'm looking at you, sugar).
It was my first entirely finished project: gameplay, 2d elements, sounds, musics (but not 3d).
I'm just proud I finished this project, having a tendency to get bored extremely easily and only motivated by new stuffs (oh a bird!)
Thanks!
Oh yes it's cute, this is the kind of aesthetic I aimed for, to counterbalance the pain of playing with cuteness.
When I read this, I realize I'm a monster.
You have to drag to move. Sounds painful, and it is. That's really weird and you have to re-learn how to move your character, which can be frustrating and show how used we are to standard movements. After a few minutes you get used to it and it becomes fun.
I made it when I researched how to "physically" play differently.