Hacker Newsnew | past | comments | ask | show | jobs | submit | svpk's commentslogin

I believe it's just a matter of intuitively useful units. There's simply too many seconds in a day for people to have an immediate grasp on the quantity. If you're using a space heater or thinking about how much power your fridge uses kilowatt hours is an easy unit to intuit. If you know you have a battery backup with 5 kilowatt hours of capacity and your fridge averages 500 watts then you've got 10 hours. If you convert it all to watt seconds the mental math is harder. And realistically in day to day life most of what we're measuring for sake of our power bill, etc. is stuff that's operating on a timetable of hours or days.

True. Otherwise we would be using square meters for measuring gas mileage instead of miles-per-gallon (or litres-per-km) [1].

[1] https://what-if.xkcd.com/11/


Well, if you want to be pedantic, it's litres-of-fuel per km-driven. That doesn't cancel as nicely, if you don't drop the annotations.

Arguably, we should probably use kg-of-fuel (or mol) instead of litres-of-fuel anyway.


"litres-of-fuel per km-driven" (Volume/Distance) is still fully reductible to an area: litres is still a volume (1 cubic decimeter) and km is still a distance (1x10⁴ dm) Maybe you meant that the other way around? Distance/Volume (as in Miles/gallon) is an Area⁻¹ (Distance⁻²), which is more difficult to imagine in space.

Now, Kg is a measure of mass (or weight, depending on who you are asking), which throws density into the equation, which is proportional to the temperature, which will vary according to where and when the driving takes place. But since the time and place, and hence the temperature is (allegedly) defined when the fuel consumption was tested, the density is a constant, and as such you can leave it out from the relation.

Mass = V*ρ

(I know, I am being pedantic² :)


If you car was fueled by a fixed pipe which it travelled along, consuming all the fuel in the sections of the pipe that it moved past but no more, what would the cross section of the pipe be?

If a car gets 50 mpg (UK gallons), the fuel consumption is equivalent to a circular string of diameter 0.27 mm.

That's looking suspiciously like integration.

> Now, Kg is a measure of mass (or weight, depending on who you are asking), which throws density into the equation, [...]

It's the other way round: chemically how much energy you get from burning your fuel is almost completely a function of mass, not of volume. (And in fact, you aren't burning liquid fuel either, in many engines the fuel gets vaporised before you burn it, thus expanding greatly in volume but keeping the same mass.)

> [...] which throws density into the equation, which is proportional to the temperature [...]

For an ideal gas, sure. But not for liquid fuels.

> "litres-of-fuel per km-driven" (Volume/Distance) is still fully reductible to an area: litres is still a volume (1 cubic decimeter) and km is still a distance (1x10⁴ dm) Maybe you meant that the other way around? Distance/Volume (as in Miles/gallon) is an Area⁻¹ (Distance⁻²), which is more difficult to imagine in space.

I don't think that the reciprocal is a problem. No, what I mean is that you can't cancel fuel with driving. Litres-of-fuel is a different unit than distance-driven ^ 3. Similar to how torque and energy are different physical quantities that you can't cancel willy-nilly, despite their units looking similar.

You might find a physical interpretation for an adventurous cancelling, and that's fine. But that's because you are looking behind the raw unadorned units at the physics, and basing your decision on that.

Units are a very stripped down look at physics. So units working out are necessary for cancelling to make sense, but not sufficient.


> miles-per-gallon (or litres-per-km) [1].

The UK is metric except for distance and beer.

So the disgusting ‘miles-per-litre’ is presumably needed too.


Also the UK gallon is different from the US gallon. And the same applies to all the other non-metric fluid measurements such as pints and fluid ounces. Historically the UK gallon was used throughout the former British Empire (Australia, Canada, India, Ireland, Malaysia, New Zealand, South Africa, etc). By contrast, almost nobody ever officially used the US gallon except for the US (and a small handful of highly US-influenced countries such as Liberia).

Each standardised on a different gallon. Prior to that, gallons depended on that you were measuring.

One, a beer gallon, the other a wine gallon. The US still also has 'dry gallons' for things like pints of blueberries.


Meaning the ideal (cursed) unit of fuel consumption has units of 1/m^2

There are two types of jobs, the ones which require you to know that a day is about 8.5x10^5 seconds, and those which don't.

I use the conversion factor so often that I know it by heart: 1 day = 86400 seconds. I punch that 5-digit integer into a calculator, not an approximation like 8.5e5 (which is the same length, haha).

Is this sarcasm?

I'm not sure if I would call it sarcasm, but it's a reference to a popular computer science joke format.

The first time I saw it:

>There are 10 kinds of people in the world, those who understand binary and those who don't.

The joke is that 10 is how you express 2 in base 2.

I think there is another layer to the joke, though; often in mathematics, computer science, algorithms, and software engineering, things get divided into sets, sets get broken down into two sets according to whether some property about the elements is true or false, and this joke echoes that.

It's just meant to be silly.


As already said it was a PSA ran on TV in the US up until at least the 90s I think. It's not really a different animal when you think about it; at the height of summer the sun doesn't set until around 9 (at least in the northern half of the US), so the PSA is running probably half an hour to an hour after its gotten dark. Which was a pretty typical time for kids to be told to be home. Ie "be home when the street lights turn on." So the ads basically saying "your kid was supposed to be home over 30 minutes ago, are they back yet?

Edit: adjusted the times because I actually bothered to check when sunset is.


Key distinctions between Steam and similar contenders in other spaces (google play store, the apple app store) are that:

1. Steam isn't bundled with the OS, it must be installed.

2. Steam isn't a gatekeeper to installing software (as the app store is and in a somewhat different way as google has proposed doing with their plans to require app signing).

At least the US, and I assume most legal schemes, require an attempt to monopolize, simply being the best player in town isn't enough. Perhaps if the steam deck, etc. achieved a high level of market dominance you could argue that bundling steam was anticompetitive, but I don't see it yet.


Valve has market power though, which is a key part of a monopoly.

If tomorrow Steam decided to charge 30% extra to developers with the stipulation that sticker price must equal that of outside Steam, developers wouldn't have much of a choice but to eat the cost, because PC gamers are extremely reluctant to leave their Steam library and features.

A good example of market power is Apple vs Spotify. When Apple launched Apple Music, they changed Music.app into Apple Music on every iDevice in the world, with a handy subscription pop-up the first time you launched it.

This was massively anti-competitive overreach despite Apple not technically being a monopolist. You can easily install Spotify, and Spotify was much bigger. Without making this move, Apple Music would have crashed and burned, but Apple basically forced themselves into the market, using their marketshare and user migration reluctance as a crowbar.

The fair competition thing to would have been to show a pop-up on first Apple Music app launch, asking "hey, would you like to try one of these streaming services?", and show Spotify, Apple Music, Tidal and Deezer in a random order. Just like Microsoft and their browser pop-up.

Then again, aside from a decade of stagnation (2010-2020 Steam saw very few updates, until Valve started working on the Deck), Valve hasn't really abused their position. Gabe Newell famously said that piracy isn't a pricing problem, it's a service problem, and Valve is a private company, so as long as he is at the helm I assume Valve is going to continue delivering good service. After that.. who knows.


The even more anti-competitive thing Apple does vs Spotify and all competitors is avoiding app store fees, while forcing all competitors to pay them.

To have the same profit, Spotify has to charge $13/mo when apple music charges $10/mo with all else being the same.

That's very obviously the App Store monopoly being used to give Apple Music a massive unfair advantage that is practically impossible to break through.

Steam does not have anything like that, if someone else decides to make "Epic Game Launcher" tomorrow for PC, that new company doesn't need to distribute it on the "Steam App Store" and pay valve 30% of all sales.


> To have the same profit, Spotify has to charge $13/mo when apple music charges $10/mo

Last I checked as long as an App Store is not handling subscriptions Apple doesn’t take a cut. Did that change?


Yes, subscribing outside the app does avoid the cut. Which is why you can't subscribe to spotify in the iOS app, you have to open a browser: https://support.spotify.com/us/article/cant-subscribe-to-pre...

Until this year, Spotify couldn't even tell you in the iOS app that you could pay for premium: https://newsroom.spotify.com/2025-05-01/following-landmark-c...

This meant in apple music, the user could open the app and it would work including paid features.

In spotify, you could open the app and it would tell you "You can't subscribe here, sorry" and couldn't even link you to a webpage you could subscribe at.

I'm certain a non-zero number of users couldn't understand what to do with that apple-approved error and gave up.

Maybe there's a reason that apple lost in court for that one.


> subscribing outside the app does avoid the cut. > Maybe there’s a reason Apple lost in court for that one.

The App Store as a sales channel isn’t a monopoly. The App Store as an installation method is.

It’s an interesting separation, but Apple really didn’t want to make that clear to customers which is probably why they lost.


"Monopoly" is a distraction. The issue is abuse of market power. Having market power is fine. You can't punish people for being successful.

Steam doesn't abuse being successful to lock out competitors. You can sell products sold through Steam via other platforms too. You can sell outside of Steam and give your customers Steam keys for the game. You can install Steam on different platforms alongside other stores and programs.

Nothing Steam does makes it harder for consumers to buy games from Valve's competitors. That's what matters, not whether Steam is very successful.


To be clear, I don't think Valve has abused their position at all. I was merely musing on how they could. Which would operate on a similar concept as Apple did: "my users will stay in my ecosystem almost regardless of what I do."


>so as long as he[Gabe] is at the helm I assume Valve is going to continue delivering good service

THIS. Valve I trust to be a good entity for as long as Gabe leads it. As soon as he's gone, Valve will be taken over by some accountant CEO and will abuse their market position (functional monopoly).

I kinda hope Gabe pulls a Patagonia and leaves Steam to some impenetrable legal entity that runs it for the good of the users.


A third difference is that I've seen no signs of steam actually abusing their standing in the market. If anything they seem to be nicer than they have to be.


They absolutely keep a larger cut than others. With Epic the first million you make is free. After much deliberation, steam changed it so that their 30% cut is reduced if you make more than 10M. For a lot of indie devs, its pretty much a death sentence.


> With Epic the first million you make is free.

That's Epic using its money from other markets for loss leader schemes in order to grab market share. It's a very classic move (same as free games), and it's always detrimental to the market and customers in the long run.

It's not a good thing, epic games is a garbage company. That they're actively losing money to prop up their store should tell you how bad of a thing it is if it ever succeeds.


High prices are a sign of their competitors failing to compete. Are they using their standing to make competing with them harder, somehow? For example, they dont do Amazon style prohibitions of selling the product cheaper elsewhere.


I'd love for the cut to be smaller, but it is absolutely not a "death sentence." With traditional consoles (Nintendo, Sony, Microsoft consoles, and those before them), the barrier to entry is very high. If you are an indie, it is practically necessary to work with a publisher to get on those platforms. The publishers demand their own cut (in addition to Nintendo/Sony/Microsoft), and as they are running a business, they only take on games that they expect will make a profit. In that environment, weird little developers making weird little games will almost always be shut down before they can even see the light of day. I think it is a little easier in the modern day (you don't need a blessed dev kit to make a console game, for example), but I think the barrier is still not trivial.

The PC games space has always been more open. If you had a weird game you wanted to share, you could share a disc with your friends or make it available on your website. But, again, if you wanted to make some decent money, you probably needed a marketing department and to have a boxed copy on store shelves (which, again, means working with a publisher). With a few exceptions, hardly anyone would ever find your game otherwise.

With modern-day Steam, an indie dev needs only to pay $100 to put a game on Steam (and I believe that $100 is refunded if the game crosses a certain threshold of sales). Discoverability is still a challenge, but just by existing on Steam, an indie game has a chance to make a bit of money. Steam itself has some discoverability features that can boost the visibility of even quirky little titles. The indie dev needs to do their own work, of course, to get visibility, but they don't need to have major resources behind them to get that visibility. They don't necessarily even need to host a website anymore - the game has a page on the Internet through Steam after all. The indie dev can direct anyone who will listen to them to go there.

All that said, I do agree that Steam is practically a monopoly. If Steam decided they hate you for some reason, then that's it. You almost certainly do not have a viable path forward for selling your PC game simply because they have such dominance (see the recent controversy where major payment processors suddenly decided they would not facilitate the sale of lewd games, and Steam reacted by pulling any game that seemed to fall into that category. Although, even in that case, the harmful monopoly tactics are coming from different actors in a different industry). For the time being, I just think they are kind of a benevolent dictator.


Indie games pay for discoverabiliy (don't know if that's a word). To be clear, I mostly use GoG when I can, unless it's a multiplayer game with bad lobby/MP support (Firaxis/paradox basically)


In what way do indie devs pay for discoverability? There's a $100 fee to be listed on Steam. Is there something else you are thinking of?


Indie game development largely owes its existence to Steam. I know I would spend a lot less on indie games if I had to buy them from their own websites or, god forbid, through an awful laggy "app store" run by Ubisoft or Microsoft.


If competitors offer passable services for selling indie game developers, then indie game developers would be able to earn more money (due to competition).

This is why developers are hopeful for alternative services.


There are competitors like itch.io, which are specifically targeted towards indies


Itch.io is great


Your misunderstanding what monopoly means and represents.

Monopoly just comes down to marketshare, but it’s perfectly legal in the US to be a monopoly instead it limits what you’re allowed to do. For example a regular company can give a discount if you agree to only sell their goods, obviously that becomes problematic if the company has monopoly power so they are no longer allowed to have such agreements. The boundaries around what is a market trip people up, but it’s around what customers view as substitutes goods. If you don’t have a car then an EV can be a viable substitute, however if you have a gas car then you have some wiggle room on octane ratings etc but an electric car chargers isn’t viable substitute.

“In law, a monopoly is a business entity that has significant market power, that is, the power to charge overly high prices, which is associated with unfair price raises.[2] Although monopolies may be big businesses, size is not a characteristic of a monopoly. A small business may still have the power to raise prices in a small industry (or market).[2]” https://en.wikipedia.org/wiki/Monopoly


I'm still finishing my first read, but I really recommend Cory Doctorow's latest book [1] "Enshittification:Why Everything Suddenly Got Worse and What To Do About It" which covers the subject of tech monopolies and much more.

Reading it I learned about the term "monopsony" which is "a market in which goods or services are offered by several sellers but there is only one buyer" which is usually conflated with monopoly.

[1] https://www.versobooks.com/products/3341-enshittification


This is really the key here. Many people are commenting their experience as a games buyers, but this article is about the developers. Monopsonies are usually linked to lower wages in labor markets. In this case lower profits for developers from selling their games.


Valve even allows you to install whatever you want on the Steam Deck. Even Windows!


Yes, thanks to Heroic Launcher I can even play my games from Gog and Epic on it.


This person misses the point. They seem to be arguing for their right to own a car and to own a large plot of land. Which isn't what NotJustBikes, StrongTowns, etc. are arguing.

The actual argument is that when developing infrastructure we should be developing it so that people can also safely and comfortably walk and bike, etc. Notably that was historically possible in rural farming communities for thousands of years before the car.


Is it okay if in this imagined town you can safely and comfortably walk and bike everywhere but there is no public transportation at all, the town is sprawling and so very little is within walking distance to any given person, little to no mixed use zoning, and everyone owns a car? I think that distills the argument down to its essence. Totally car dependent town but the sidewalks and bike lanes are top notch.


No, that isn't "okay". A key part of walking- and biking-friendly infrastructure is ensuring that there are places to go (in many places it is flat out illegal to build places to go near housing!). This definitely means changing zoning and land use regulations to make distributed commerce legal, but likely means adjusting development incentives to incorporate the external costs of, e.g., people driving to a big-box store vs visiting a neighborhood grocery store.


This is, broadly, the point I was getting at—you need the "other stuff" for all those bike lanes and sidewalks to be worthwhile. There is a tendency among proponents of walkable cities to downplay the comprehensiveness of the changes needed, and how firm the government's hand needs to be to get to the desired result. Your last point especially as "pricing in external costs" is a polite way of justifying a sin tax on behavior you don't want to see. It's necessary to tip the market forces in your favor and start the 'flywheel' so to speak but you can see how this might rub people the wrong way, making their current way of living more expensive to nudge them into a lifestyle they don't necessarily want. Nobody likes being told to eat their vegetables but especially no one likes being told to eat their vegetables by someone they see as a condescending adversary who presumes to know what's best for them.

All this is to say that I believe the discussion of this initiative is complicated by the framing that the current way is a problem and this is The Way to fix it.


I think it's an unfortunate reality that people don't necessarily get to have exactly what they want. I don't get to live in a place where I have access to world-class high speed rail, as much as I necessarily want that.

I also think the evidence is extremely compelling that car-centric society is a problem, that driving has real external costs that we have ignored (deaths, injuries, pollution, noise, inefficient land use, high infrastructure costs) and further that our reliance on cars has been the result of subsidies that themselves tipped market forces (by government hand!).

I agree that there is a hurdle to overcome when discussing this stuff because driving is such an essential piece of many people's lives. I think there are a lot of arguments that can help convince people that there are gradual improvements that we should make that would make their lives better---I'd recommend the Strong Towns book as a good option for market-oriented people.


Switzerland has its act together with public transit as far as I'm aware, so the following doesn't actually apply to them. But something to note is that when trying to increase ridership the two most important things are reduced head times (ie a train shows up every 5 minutes, not every hour) and being consistently on-time. Only after those are sorted should transit look at eliminating fares. As if you eliminate fares first you're cutting into revenue that could be used to reduce head times and increase timeliness.


This is an article that I came across a while ago that speaks to a number of instances in Germany and the UK of people arrested for speech that would be considered acceptable in the states.

Things like calling politicians idiots, giving the middle finger to someone, and insinuating government policy is ineffective.

https://thedispatch.com/article/europe-germany-britain-free-...


I was able to open that link through archive.org, and searched for "finger", but it wasn't found. I assume you made it all up?


Yeah, none of that is criticism of policies themselves, it’s all attacks on people or individuals.


"Attacks" with a middle finger?


Show me the story, and it it’s as portrayed (someone went to jail for flipping a politician off), I’ll change my mind.

Until then, it’s made up.

Not to mention that it’s irrelevant to the the original point about hate speech and migration but whatever, you managed to change the goalposts now defend the new ones :)


The OP referred to Germany. Never mind politicians, a quick search brought up a couple of cases where people faced serious penalties including driving bans for flipping off an unmanned speed camera. [1,2] Failure to pay the resulting four-figure fines would certainly have resulted in jail sentences.

I can't find any backing for their assertion that people have gone to jail for obscene gestures toward government entities in either Germany or the UK, but obviously we have already slipped a long way down that particular slope. Apathy doesn't seem like the smart option. It's hard to put it any better than you did yourself: "Here the wolf is clearly visible."

1: https://driving.ca/auto-news/entertainment/middle-finger-to-...

2: https://www.iamexpat.de/expat-info/germany-news/driver-gives...


It seems like you’re desperately reaching.

Yes but not the politicians but the police. Yes but not hate speech but criticism of policy. Yes but not criticism of policy but the middle finger. Yes but not to jail but a fine. Yes but…

Meanwhile in the US flipping the man off costs 175000 dollars: https://www.nbcnews.com/news/amp/rcna159185

It’s hilarious.


GrapheneOS resolved this a while ago. Which shows google and other android vendors could have resolved this quickly if they were motivated too.

https://bsky.app/profile/minimalblue.bsky.social/post/3lul6i...


In my understanding no. Observation of other star systems has shown that ours is somewhat anomalous in being aligned to a plane.


AFAICT most of the systems we've found with >1 exoplanet resemble our own system, where the planets are moving in roughly the same plane. If you look at this catalogue [0], the "i" value refers to the inclination of the orbit as viewed from Earth, since the parent star's rotation is often unknown. Still, it can be used to compare planets with others in the same system.

The closest I can find to your claim is some stuff from 2010 [1] (many exoplanet discoveries ago) claiming that a significant portion of "hot jupiter" setups are weird.

[0] https://exoplanet.eu/catalog/

[1] https://www.eso.org/public/news/eso1016/


Source?


Screwworms have actually broken through the Darrien Gap and hopes of recontaining them are slim.

https://www.theatlantic.com/science/archive/2025/05/screwwor...


I'd say the USDA will handle this, but there has never been less competent leadership at the top so we're probably toast unless someone is brave enough to let rip with a gene drive attack (which I would personally love to see, biotech reactionaries be damned).


You can get people who want a manual to compromise on buying an automatic, but the opposite is rarely true. So economies of scales dictates that you're better off just making automatics exclusively. This is all the more true since many of the key advantages to manuals (cost, fuel economy, reliability) have been greatly reduced by technology improvements.

I'm sure its more complicated in practice but I imagine that's the core issue.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: