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You shouldn't have to be contacted by the user to see the pricing.

Thank you for the feedback! You’re absolutely right. As a Solo Technical Founder coming from an engineering background, I initially focused on the 'Mastery' logic and the technical stability of the platform.

I'm currently in the process of finalizing the subscription tiers. Since Trainivio is designed for high-stakes technical training, I wanted to ensure the pricing reflects the value for different team sizes.

However, I hear you loud and clear. Transparency is key. I’ll be updating the landing page shortly with a clear pricing structure.

In the meantime, I’d love to know: for a tool like this that guarantees trainee focus, what pricing model would you find most fair for a small to medium-sized technical team?


They came into this project from Doge. They just didnt mention it.


I was trying to find evidence for that but nothing popped up, where did you find that?


AI is replacing this, right? When one can create an e-commerce website from scratch, there's no reason to use a template at all.


AI can't create anything "from scratch." It can only extrapolate from what exists in its training data, which incorporates what already exists on the web, meaning existing frameworks and templates.


Really cool had fun with portals


The problem is with the entire concept, not just conversion. Budgets cannot support limitless services, and subscriptions are becoming unmanageable. If your subs don't offer more value, why replace them with Netflix subs? We need a new strategy for monetization.


serch for lolli or cp smh this guy was trash


Is this an AI ran github?


You cut out everything from a game engine except the scripting language. Though it looks like it lacks out of the box cross platform Support. A note about your vibe coding, check out this research paper [https://youtube.com/watch?v=TJ-vWGCosdQ]. Not enough people are using it. Would love to see if it can reduce the bugs you encountered.


Yes — the ultimate goal is to develop an interpreter that includes a complete game engine, so it might look that way. I have seven years of programming experience, so I can both write and read code; I verified the LLM-generated code and fixed bugs by comparing it with code on GitHub. I actually wrote most of the PHP side myself. I appreciate the suggestion and will try the method you mentioned, but I found it faster to read the code myself to find and fix errors directly (the shader parts couldn’t be solved by the LLM, so I’m studying tutorials and implementing them by hand). I think that for people who didn’t major in programming, it’s still probably difficult to have an LLM produce even basic working programs.


there all ai created even the site itself


Thank you, i've been looking for this for years


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