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2nd 'graph of TFA links five talks on the topic all within the past two years.

And both PW and Keedoozle were launched by Clarence Saunders (touched on in the history link you give, more under his bio page):

<https://en.wikipedia.org/wiki/Clarence_Saunders>


AI seems capable of doing lots of things, particularly in comparison to domain-specific programming or even domain-specific AI. Your critique doesn't seem so powerful as you might suppose.

Howso?

And roads, and other auto-friendly (or auto-dependent) infrastructure and urban / national land-use.

Cars went from a luxury to a necessity, though largely not until after WWII in the US, and somewhat later in other parts of the world.

There remain areas where a car is not required, or even a burden. NYC, and a few major metropolitan regions, as well as poorer parts of the world (though motorcycles and mopeds are often prevalent there).


I think that you're on to something here, though I agree more with your first sentence than the second.

AI is not identical to, as the article compares, mechanical power.

But your weather-forecasting comment suggests a possible similarity (though not the one you go to): for all the millions-fold increase in compute power, and the increased density and specificity of meterological measurements, our accurate weather-forecasting window has only extended by a factor or so of two (roughly five days to ten). That is, there are applications for which vastly more information-processing capacity provides fairly modest returns.

And there are also those in which it's transformative. I'd put reusable rockets in that category, where we can now put sufficiently-reliable compute (and a whole bunch of rocket-related hardware) on a boost-phase rocket such that it can successfully soft-land.

For some years I've been thinking of the notion of technology not as some general principle ("efficiency" is the classic economics formulation), but as a set of specific mechanisms each of which has specific capabilities and limitations.[1] I've held pretty constant with nine of these:

1. Fuels. Applying more (or more useful) energy to a process.

2. Energy transmission and transformation.

3. Materials. Specific properties, abundance, costs, effects, limitations.

4. Process knowledge --- how to do things. What's generally described as "technical knowledge", here considered as a specific mechanism of technology.

5. Structural or causal knowledge --- why things work. What's generally described as "scientific knowledge".

6. Networks. Interactions between nodes via links, physical or virtual, over which matter, energy, information, or some mix flow. Transport, comms, power, information.

7. Systems. Constructs including sensing, processing, action, and feedback. Ranging from conceptual to mechanical to human and social.

8. Information. Sensing, perceiving, processing, storing, retrieving, and transmitting. Ranging from our natural senses to augmented ones, from symbolic systems (language, maths) to algorithms.

9. Hygiene. Sinks and unintended consequences, affecting the function and vitality of systems, and their mitigations or limits.

AI / AGI falls into the 8th category: information, specifically information processing. And as such, getting back to my original point, we can compare it with other information-related technological innovations: speech, writing, maths, boolean logic, switches (valves, transistors, etc.), information storage/retrieval, etc. And, yes, human thought processes. We do have some priors we can look at here, and they might help guide us in what a true AGI might be able to accomplish, and what its limitations may be.

It's often noted (including in this thread) that AGI would not presently be able to persist without copious human assistance, in that it's predicated on a vast technological infrastructure only a small portion of which it would be capable of substituting for. It's quite likely that AGI would be both competitive with and complementary to much human activity. In the horse analogy, it's worth noting that the first stage of mechanised transport development, with steam shipping and rail technology, horses were strongly complementary in that they fulfilled the last-mile delivery role which steamships and locomotives couldn't furnish. Horse drayage populations actually boomed during this period. It was development of ICE-powered lorries which finally out-competed the horse-drawn cart for intra-urban delivery. AGI-as-augmenting-humans is an already highly-utilised model, and will likely persist for some time. Experiments in AGI replacing humans will no doubt occur, some successful, others not. I'd suggest that my 9th category, hygiene, and specifically failure modes of AGI, will likely prove highly interesting.

Mechanised transport also relies heavily on fuels and/or energy storage. The past 200 or so years were predicated on nonrenewable fossil fuels, first coal then oil, and there were several points in that timeline where continued availability of cheap fuels was seriously in question. We're now reaching the point where even given abundant supply, the relatively-clean byproducts of use are proving, at scales of current use, incompatible with climatic stability, possibly extending to incompatible with advanced technological civilisation or even advanced life on Earth (again, category 9).

AGI relies on IC chip manufacture (the province of vanishingly few companies), on copious amounts of electricity, scarce physical resources, and various legal regimes concerning use of intellectual works, property, profit, and more (categories 1, 2, 3, and 7, at a minimum). Whether or not a world with pervasive AGI proves to be a stable or unstable point is another open question.

________________________________

Notes:

1. A sampling of prior HN discussions may be found with this search: <https://hn.algolia.com/?dateRange=all&page=0&prefix=false&qu...>.


We didn't just build roads, we utterly changed land-use patterns to suit them.

Cities, towns, and villages (and there were far more of the latter then) weren't walkable out of choice, but necessity. At most, by the late 19th century, urban geography was walkable-from-the-streetcar, and suburbs walkable-from-railway-station. And that only in the comparatively few metros and metro regions which had well-developed streetcar and commuter-rail lines.

With automobiles, housing spread out, became single-family, nuclear-family, often single-storey, and frequently on large lots. That's not viable when your only options to get someplace are by foot, or perhaps bicycle. Shopping moved from dense downtowns and city-centres (or perhaps shopping districts in larger cities) to strips and boulevards. Supermarkets and hypermarkets replaced corner grocery stores (which you could walk to and from with your groceries in hand, or perhaps in a cart). Eventually shopping malls were created (virtually always well away from any transit service, whether bus or rail), commercial islands in shopping-lot lakes. Big-box stores dittos.

It's not just roads and car parks, it's the entire urban landscape.

AI, should this current fad continue and succeed, will likely have similarly profound secondary effects.


History so far suggests this is a dim possibility.

There were also automats, automated restaurants serving all food through a vending machine (or more accurately, wall). Classically all for a single fixed price (a nickle).

These are featured in several cultural references, such as the 1962 Delbert Mann film That Touch of Mink, and PDQ Bach's "Concerto for Horn and Hardart" (being named after a prominent New York City automat chain).

Mink: <https://yewtu.be/watch?v=Y3GXMB4VPY8>

Concerto: <https://yewtu.be/watch?v=NT6bxlnS1Is>



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