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I’ve noticed something like this while playing the game Hollow Knight: Silksong. Most of the time when I was trying to beat a difficult boss, I wasn’t trying to beat it while it’s hard and would take a lot of effort. Instead I was working on making beating the boss easy (which was hard). So typically by the time I would beat a boss, it did feel like comparatively little effort was being expended.

> Now consider humanity after full automation. Instead of millions of migrant workers, humanity will have trillions of digital laborers at its disposal.

One piece in the logic I don't get is this: why would (or should) the earnings done by those workers go into the pockets of humanity, who isn't doing the work, rather than into the pockets of the laborers, whether digital or not?


This is like asking why the profits of corporations aren't given to the machines in the factories.


A difference there is no one's claiming the machines in the factories are going to reach AGI levels of intelligence within some years.


Wanting to give full human rights to any piece of software appearing to pass the Turing test is also a big leap.


Or more likely just the companies themselves if all the labor is AI no? Seems like the society/economy will need stringently enforced policies to even begin to think about making this happen


It’ll be interesting to see how quickly this chip becomes available in the MacBook Air and Mac mini. So far those still have the previous M4 only.

If it doesn’t happen later this week, how long would the wait be? A few months? More?


Apple seems to be following a regular schedule of new Macbook Pros in October and Macbook Airs in March. Could change though!


Glad to see that unlike last time with the M4 release, this time they released M5 in more devices than just the iPad Pro at the same time. That said, there’s still room for improvement: the MacBook Air and Mac mini weren’t updated yet.


A random recent example off the top of my head: view photos in AVIF format. It does work in Photos app, but not in Preview app nor in Messages app somehow. At least this the case on iOS 26 and so I suspect iPadOS 26 too. It works on macOS 26.

Edit: I realize that ordinary people might not yet care about exporting to AVIF, but they may receive such photos from other people.


The claimed 1.6x increase in video game frame rate compared to M4 seems pretty good. Looking forward to seeing it tested out in practice.


If anyone’s curious to see what a lossless 6016x3384 screenshot of OpenTDD would look like:

https://dmitri.shuralyov.com/temp/6K/OpenTTD.png (25.6 MB)


It's a very nicely crafted article. It was quite jarring to see a box containing the following text:

> If you open this on a computer instead, you will have a chance to play with some emulators!

Instead of what? I was under the impression that the device I was on is a computer.

Edit: I was curious to understand what caused the site to show that box. From looking at the source and some interacting in the console, it seems to have been due to the 'isiOS' variable having the value 'true'. It was true despite the device not running iOS because '(navigator.maxTouchPoints && navigator.maxTouchPoints > 2)' was truthy, and window.MSStream wasn't. This device, a Surface Pro X, or more precisely the Chrome 139 browser running on it, reports 10 max touch points and doesn't have MSStream defined, and that appears to have been enough for it to be mistaken as a not-a-computer.

By now, after refreshing, I see an extra sentence 'Hey, site, you got it wrong. This is a real computer!' Perhaps the author saw this comment and added it quite quicky? If so, thank you!


Yeah, as one data point, https://staticcheck.dev/docs/checks/#SA4006 has existed since 2017.


The toolchain management added in Go 1.21 sounds related to this. Hopefully you’re already aware of it, but if not, see https://go.dev/blog/toolchain.


It's a helpful link, thank you. I think I need to play with toolchain more. Last time I checked I think there was some corner case that was not covered but I could be wrong.


With `brew install go`

and

module github.com/anttiharju/vmatch

go 1.21.0

toolchain go1.21.1

I still get a binary that claims to be built with the latest version of Go instead of 1.21.1 or .0

vmatch has version 0.1.6+dirty built with go1.24.3 from 83c9aa83 on 2025-05-25T18:43:30Z

I think this is a problem for me. Go 1.22 did a breaking change with the for loops for example https://go.dev/blog/loopvar-preview.

I see that I can change it with a command like `go env -w GOTOOLCHAIN=go1.21.1+auto` but then again I'm doing something I don't want, managing the version.

Perhaps I'm missing some config.


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