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2000: My spoon is too big

2023: My model is too big


Maybe they are rightfully proud that they did this at such a young age?

I can see why they would do this. There's a vocal minority of completely unhinged Linux people. I've been running different Linux distros since 2002 and it has irritated me since then.

It seems like laws just sprout out of Brussels.

I remember winning a 10-kill LORD game on a local BBS. It took ages of me staying up until midnight to kill all the resurrected players after the daily reset. I had only one real competitor on that server and he gave up after I slew the dragon twice in one week (due to great luck.)

I don't know why people bring this up so much whenever a new Linux distro shows up. I think one of the coolest things about Linux is that normal people can feasibly roll a useful distro. How much of a longevity guarantee do you need from a distro that is used for gaming, of all things?

> How much of a longevity guarantee do you need from a distro that is used for gaming, of all things?

Games are something I do to relax. I want as little friction to play the games as possible. For tech projects and work stuff having to mess with the OS and move away from deprecated stuff isn’t such a big deal, it’s part of the work. But for games I want them to just work as much as possible, I don’t want to have to find a new distro and install it and set everything up again on my gaming PC.

Despite Windows sucking in so many ways, it is the OS with the most assurance that a game will work without fuss. I am happy to see Linux closing this gap.


I’ve been running the same gaming setup for almost 10 years. Having to upgrade or change OS is a major thing. Don’t minimize longevity.

Currently I literally can’t find the time to convert my drive from master boot record to GPT for Windows 11. I can’t imagine having to completely switch operating systems/distros because it just disappeared. Worrying if it will still be around is legitimate.


Sounds like you might be the perfect audience for consoles then. And here's the good news, that's the same audience SteamOS and Bazzite targets.

I am/was a big PC enthusiast but could no longer keep up with all the stuff due to real-life, eventually even gave up gaming for a few years as I just did not have the time.

The Nintendo Switch bought me back into (limited) gaming. I liked that I could just play from anywhere in short bursts, or could just hook it up to my TV and pick up the controller for longer sessions. The best part, I never had to worry about updates breaking things, or doing system maintenance - I could just power it on and jump straight into gaming. But I still missed my old PC games, especially playing games like Diablo II and Age of Empires.

When the Steam Deck came along, it changed everything. Well, technically I didn't get the Deck, I got a GPD Win Mini instead, and installed Bazzite on to it... but same thing. I get the same convenience as I had with the Switch, except now I had the added advantage of being able to play all my PC games (yes, all of them. No, I don't play games with nasty kernel anticheats).

Regarding your concern about Bazzite completely disappearing, the good news it it doesn't really matter. Since everything you customised lives on your home drive, all you need to do is backup your home drive, and that backs up everything you'd care about. You can use this same backup in Windows (Steam allows you to easily import a library from a different drive/folder) and your Pictures/Documents etc are basically the same folder layout as Windows. I actually ended up setting a triple-boot setup of Windows, Bazzite and CachyOS on my handheld, and they all point to the same Steam Library, same Documents etc. So not only do I have tripe redundancy, it shows how portable and migratable this stuff is.


No consoles are an even worse solution. They’ve been through several generations of hardware iterations in the same amount of time.

What console line has had several generations of hardware iterations in the past decade? Sony, Microsoft and Nintendo have all put out two generations at best, with plenty of games still shipping to the "old" generation even now.

They’ve all had 2-3 models in the last decade-ish. So that’s at least 1 time I would have had to have thrown everything away.

I miscounted though, I’ve been running the same OS since Windows 7. Probably 2014. I’ve been able to upgrade without having to throw away my entire operating system. Consoles aren’t a solution for longevity.


They’ve each had one new generation release since 2013.

Yeah that’s 2 different models and at least 1 time that I have to toss my entire system.

Nintendos had 3 generations in that time and Xbox has had countless churn in its hardware.


You are aware that old consoles still play games, right? My PS4 still plays all my PS4 games and lets me stream PS5 games to from my living room to my bedroom. My Xbox 360 still plays games just fine last time I checked (last June or so). Getting rid of old consoles doesn’t make sense unless you absolutely have to have the latest tech and also don’t have much storage space.

You’re aware my computer still plays games from the 90s right? AND it plays the new games without having to buy a whole new platform.

? That's not the point though? With consoles you just sign-in to your account and you're basically done, you don't Hce the hassle of dealing with migrations like a PC.

Switching my hardware and having to buy all new games isn’t the point???

How is that longevity?


If someone says "I am sexing your mom" on the internet, that is definitely not what they mean.

Not me. I’m definitely checking your mom’s gender.

grammar*

What does his grandmother have to do with it?

She was the first person to check his mom's gender. Duh.

It could be, from a certain point of view.

Thank you, Obi Wan.

Most of the focus on this isn't the code. It's the art and music that make up the experience.

This is discussed right in the article.

> For Kanaris-Sotiriou, the question of adopting the use of gen AI to make games was an easy one to answer. “The foundations that it’s built upon, the idea of using other people’s work without permission to generate artwork [...] are unfair,” he says.

I personally think using AI assistance for the code is much less intrusive than using AI for the art and music -- the code isn't as directly experienced by the player as the art.


Much of it comes from people feeling challenged and threatened by the new tech so they construct elaborate philosophies to justify how they feel, but this rapidly crumbles when you look closer. For instance, artists felt threatened by generative AI and came up with a narrative about copyright stuff. But then Adobe comes along with generative AI which doesn't have the copyright issue and how do those same artists respond? With a loud "fuck you" to Adobe, because the root of their objection was never copyright but rather what the new technology would do to their established careers.

In this atmosphere, I think it's easy to perceive an implied rejection of and threat to AI generated code, even if the focus is on art assets, because people aren't being entirely direct and forthright about exactly what it is they're upset about, and that makes for a landmine field.


Thank God the benevolent Adobe shareholders have swooped in to protect us from people who have learned a skill.

So is it about protecting the commercial value of artistic skills, as I said, or is it about copyright?

What about both?

Stego-tech assures me it isn't both!

Wait, how exactly did Adobe create noninfringing models?

Edit: not a full explanation, but https://www.mikechambers.com/blog/post/2025-09-24-generative... ; this is subtly different. It's a claim that the model will not create infringing output, but that's not the same as "this model was trained only on content which was licensed for the purpose of AI training".

(there's also a discussion of the idea that the output of a model may not be copyrightable at all, which will cause a whole second set of problems for commercial users)


According to them:

  Adobe Firefly models are trained on a dataset of licensed content, such as Adobe Stock, and public domain content where copyright has expired. Adobe Stock content is covered under a separate license agreement, and Adobe compensates contributors for the use of that content.

  We do not mine the web or video hosting sites for content. We only train on content where we have rights or permission to do so.
- Under "Our Approach.", all of which starts pre-collapsed (why is this a thing?): https://www.adobe.com/ai/overview/firefly/gen-ai-approach.ht...

Artists have been saying "fuck you" to Adobe long before llms and will continue to do so until the company dies.

A very performative "fuck you", it has to be noted, as these rebellious artists still, most certainly, actively use Adobe products.

Yeah nah. The core reason they’re pissed is the blatant theft of their work to train these models without compensation or permission (the age old “if it’s on the web it’s free to use” bullshit argument), with “artistic merit” being a distant, but still critical, second.

If you can actually write stories or create art, you can see the “seams” in generative content and it gets to be quite nauseating. The fact it was trained on your own output by a trillion-dollar megacorp via theft while you scrape money for rent is the injury to the former’s insult.


Yeah, I don't understand why anyone would support this

https://x.com/_muds_/status/1992982113763865028


Yeah, no. The example of Adobe neatly illuminates what's actually going on. Arguments about copyright are the Motte; a seemingly defensible position people can fall back to when challenged. Instead of defending the position of opposing non-infringing models, which Adobe created, AI opponents ignore that argument and fall back on copyright (you just did this, ignored the point about Adobe and reiterated the Motte arguments.)

Now, as for "seams" in generated out: insofar those seem are visible to the general public and not only those with artistic talent of their own, the seams are reassuring to artists concerned about tge future commercial value of their talents. But insofar as those seams are only apparent to the artistically trained, that concerns artists because if the buyers of art won't necessarily perceive it.


The family of languages that started with ML[0] mostly look like this. Studying that language family will probably help you feel much more at home in Rust.

Many features and stylistic choices from ML derivatives have made their way into Swift, Typescript, and other non-ML languages.

I often say that if you want to be a career programmer, it is a good idea to deeply learn one Lisp-type language (which will help with stuff like Python), one ML-type language (which will help with stuff like Rust) and one C-type language (for obvious reasons.)

[0] https://en.wikipedia.org/wiki/ML_(programming_language)


F# looks nothing like Rust. Is much more readable for me.

F#'s semantics don't describe memory management and lifetimes to the degree that Rust does.

I was unaware. Feel free to flag.


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