I guess I may have misinterpreted this as a choice between forcing the passengers to go around in circles for literally eternity versus dying immediately. Figured that it'd get awful boring after the trillionth or so revolution, especially if there were no other options. At some point, I imagine the passengers would be begging for the sweet release of death and I didn't want to condemn anyone to that fate.
This is wonderful. I feel myself thoroughly agreeing (but also somehow intensely disagreeing at the same time) with things that are written, especially when it comes to type systems. At some sort of deep level, I seem to like the idea that stuff is proven to work, regardless of how complex the type system overhead is. Maybe it's just two sides of the same coin. Some sort of primitive hatred of complexity and a primitive desire for safety and control will forever be at war inside me.
Just because it happens in nature, doesn't mean it's good. I don't really understand the "gets his skull crushed" part. Is that supposed to mean something like "If you continue to feel bad in a way that interrupts 'the grind' you will be crushed so stop feeling bad"? That mindset doesn't sound like something that most people can or should participate in. It sounds toxic.
Grinding hard is being sold to people as some kind of normal that everyone should participate in. And people buy into it, myself included. Maybe I'm not a so-called Silverback and I think this article (short essay?) is trying to validate that it's OK.
In the end, I do agree with "either participate, don't, or find a different way" but I think it might be a tad dismissive to call this "griping" unworthwhile. In order to push back against the culture of grinding, we gotta start somewhere, even if it's by "griping".