just send the query multiple times by clicking the question text then pressing enter to resend, usually third time's the charm for me. has been like this for a few weeks, the queries sometimes just error.
Any advice for debugging asyncio? I've tried it a few times but every time it got a bit more complicated it felt very hard to figure out what was going wrong.
Do you know of any examples of doing something more complicated like this with Godot and C++ (past the normal docs)?... I've got some existing C++ game engine stuff I'd like to integrate with Godot for managing rendering side of things.
My colleague made this 3 years ago before we released our first game.
Basically we forked Godot, setup VSCode to compile it, and add new classes to a <repo>/modules/<project_name> folder and it works great. Since this video we've made a suite of macros that allow us to bind variables and methods to the ClassDB in 1 line each. Way nicer than default godot technique for adding new variables/methods.
They put a lot of work into the control algorithms that allow the robots to move. From a control theory perspective, being hit is a disturbance that the control system is able to reject to maintain the intended pose/motion.