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Yeah, give me a second, singularity exists.


Here to verify, there's a fair bit of software where the state of the art is in Rust. How it happened so quick is a little surprising, but here we are.


Quick to repair is also a lot more versatile. Unfortunately, I had to work in a lot of environments with proprietary, vendor-locked software and hardware. Usually all you can do is make sure you design the system so that you can chuck entire parts of it (possibly for rework, but sometimes not) if it breaks or gets compromised.

Definitely relevant for, say, SCADA controls with terrible security.


The answer is yes, now quit guessing so accurately


The first step of consistency is determining and agreeing on what you want the computer to do. I don't see this happening, and it kind of removes the point of having multiple DEs, etc, for experimentation. Though perhaps after investigating in this direction, one might understand how users want to interact with the system key bindings, if at all, and be able to break down user interaction into digestible chunks.

Everyone has heard (or... most people) about a lot of the clever Apple shortcuts, but they are intensely not discoverable. People still need to go out of their way to learn them. It's just it's Apple, so no one cares.


Feint - Mirror signal

IC3PEAK - Зеркало (Mirror)

Feint - Stairway to Heaven (You Are Slaves)

FACE - Коттон (Cotton)

The Russian Futurists - Let's Get Ready To Crumble

Scarcity of Tanks (band)


If the work is repetitive I'm not sure you can say it was good experience. Your time would have been better spent learning or creating, I assume. No reason to want your children to work.


I'm not sure you're qualified to have an opinion on what I took away from my own experience or whether I'd want my children to have access to similar opportunities. For the record, I did say it was a good experience and I stand by that. In fact, I would even go so far as to say that the time I spent working construction and flipping burgers prior to that also had value. I think it's a mistake to assume that just because work is repetitive, that there is no opportunity for "learning and creating." I was creating things - fibre optic components. I was also learning things - all about the components and their manufacturing process. And yes, I hope my children have access to as broad a range of experience as I've had. I think there are many reasons to want your children to work - not least of which is the value it adds to society and the self-sufficiency it provides them.


You don't think I'm qualified? Why? Because what I said made you feel bad for some reason? Well jackass, you're definitely not qualified, keep reading. Or maybe don't, because what people put in books must also be wrong because you're a special snowflake.

Sigh. There's another conversation I had on here that went similar to this one. Basically, a guy was saying, "the tough road I took to get to my position is what made me who I am" which is perhaps literally true but also trash. There is always a way you could have gotten to where you are today, or indeed even a better place, with less hardship. If you rubbed a lamp and a genie asked if you wanted to change anything about your past, saying "no I'm perfectly happy with who I am today" is a brazen lie and about the stupidest thing you could do. You have no regrets? You don't want to be a better person? The hell is wrong with you?

Likewise, why want hardship for your children just for the sake of hardship? They could learn without hardship just as well, though you may not be smart enough to figure out how.


For someone who claims to be such an expert on my subjective experiences, you seem to rely an awful lot on name-calling, straw-man arguments and assuming opinions I have not stated. Bravo.


This is how it's supposed to work in the US.


You're right however what he is saying I suspect is more about the perception of leading as opposed to actually leading.


I don't think it's objective badness but more the perceived and probably real lack of social mobility.


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