> When programming becomes repetitive, the odds of you creating something that makes people go “wow” are reduced quite a bit.
Unless you're working on something with a lot of breadth, of course. A great example is yt-dlp which works on a huge number of sites. The wow-factor is high because it feels like it just works everywhere. That's only possible through a huge number of data parsers, many of which are not terribly different from one another
One of his designs was the Weisman Art Museum in Minneapolis, actually within the University of Minnesota's Twin Cities campus.
I remember a Minnesotan musician incorporating it in a music video years ago, but framing it as if it was an alien spaceship because of its unusual design. I wish I remember the name of the band.
No way. There have been so many nice improvements to all of those languages over the last two decades that make development so much safer to implement, faster to code, and easier to test. I personally would lose my mind if I had to go back to the way things were running 20 years ago
I've seen at least one indie game (Ta*dQuest) use Midjourney to create pixel art sprites for some NPCs that appear in the dungeon. Extra art, like portraits for those NPCs, was drawn by hand to complement the sprites after they were generated, so it all feels deliberate. I would have never guessed
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