The parent comment was talking about having trauma. They were probably once in a position where they very much weren’t healthy, and through the gradual gaining of awareness came to the realization that they needed help.
If I had a broken leg, it’s obviously not going to help trying to fix it myself. Why would it be a stretch that unhealthy thought patterns, which by their nature are self reinforcing, not require an external influence to help break the feedback loops?
This is tangential to what you are saying, but does it blow any else’s mind that we just so happen to exist right at the start of the universe’s existence? If the universe is going to have a habitable window of however many quadrillion years, what are the odds that it just so happens that our existence falls within the first blink of that timeframe. If life is abundant in the universe it would stand to reason that it will continue to be abundant for a very, very long time. Further, if I am to spawn in the universe as a self conscious being, wouldn’t it be likely I would spawn at a random point on (almost) the total timeline of the habitable universe? So then the odds of existing (basically) right at the beginning of the timeline is exceptionally small, unless there is some factor that influences where on the timeline we must exist.
As someone not really familiar with Rust, this sounds intriguing, but I don’t full understand. Do you have any links that can or examples that could clarify this for someone who is just starting out with Rust?
Also, 2D assets are much more difficult to change later if you decide you need to change the aspect ratio or scaling later on. While a tile map is comparatively technically simple, the initial choice of tile size carries a rather critical importance to how the game development process unfolds. If you want or need to change it later it is likely going to be a fair amount of work, and that friction can hinder a lot of experimentation. Compare this to a 3d camera, that affords you the ability to completely change perspective with a few lines of code, it’s evident that a 2d game is not necessarily simpler to develop in practice.
OP-Z was absolutely garbage build quality. It was so disappointing to bring it out of its box after a year only to discover half of the buttons stopped working properly. Aside from the build quality I love that device,
I don’t really remember my dreams anymore, but if I go to bed having consumed weed (or one time, a light dose of mushrooms) I end up having a psychedelic version of fever dreams - extremely intense visualisations of thought structures that just keep folding out of themselves, that appear otherwise unfathomly huge and intricate. It’s quite uncomfortable wanting to sleep and rest from your thoughts but the substance won’t let you.
If I had a broken leg, it’s obviously not going to help trying to fix it myself. Why would it be a stretch that unhealthy thought patterns, which by their nature are self reinforcing, not require an external influence to help break the feedback loops?