Hacker Newsnew | past | comments | ask | show | jobs | submit | HeliumHydride's commentslogin

"Listen, regardless of which Byzantine fault tolerance protocol you pick, Twitter will still have fewer than two nines of availability. As it turns out, Ted the Poorly Paid Datacenter Operator will not send 15 cryptographically signed messages before he accidentally spills coffee on the air conditioning unit."

You can tell times have changed because nobody has tape backups these days, just a hope and a prayer that the copy of their data to a different cloud provider will still be good when The Great Oops takes out everything. Unfortunately, everything has a dependency on us-east-1, except that us-east-1 has a critical dependency on the dns servers of a small regional ISP probably somewhere in the southeast US.

What if the user keeps their PC on and never logs off?


Privacy shouldn't require leaving your PC running 24/7.


[flagged]


It’s not that stupid, I think many PC gamers do exactly this, including me.

Still, it’s a bug that should be fixed.


Yes in that case there would be no data transmitted, and no risk.

Another example: if the user turns off "Turn on when Windows starts up" or whatever equivalent, this would also be a non-issue.


Not true - if users want to play a game without appearing online, this would still out them.


You can make a Turing machine that contains self-destruct circuitry which destroys all moving parts upon halting. The resulting pattern will be a (pseudo) still life.


I don't know much about lighting, but looking at the source code of the shaders might give a clue. https://modrinth.com/discover/shaders has a lot of shaders that change the lighting. In other parts of the rendering pipeline, there are some very impressive mods utilizing GPU magic. One of them is Voxy (https://modrinth.com/mod/voxy), one that massively increases render distance with mesh shaders and level-of-detail based rendering.


Ah yeah, I was mostly interested in lighting, but that's really interesting too.

Voxy's LOD thing... so like, I guess what they do is when you're in an area so that area's high LOD assets are loaded, it computes the lower LOD and saves it, and then as you move around you get a library of more and more lower LODs? And since modifications to geometry only happen when you're nearby the LODs are static? I'd love to see a writeup of that too...


Suggestion: add a preset for a configuration of the Painleve conjecture. https://en.wikipedia.org/wiki/Painlev%C3%A9_conjecture


How can I code my own attractor?


Pick one and implement it. Find the equations to the lorentz attractor and use those if you need a suggestion.


I think this website redirects back if the referer is ycombinator.


Same here. Good joke.


Me, too. Flagged.


TrickNvidiaDriversForPerformance_javaw.exe.minecraft.exe


Hey, that was the Intel driver! ;)



Helium hydride doesn't exist naturally because it will protonate anything it comes into contact with.


Yet here you are. Protonating everything, no doubt.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: