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maybe with mono, I have not tried that yet.


this project is pure C# it only uses .net 4.0

or what do you mean? Vue JS and Three JS are javascript frameworks.


three.js is quite well suited to things like terrain generation. There's actually an example in the official docs - https://threejs.org/examples/webgl_terrain_dynamic.html - it wouldn't take much effort to swap out the noise generator for a heightmap.


Webdev kneejerk reaction I guess, haha.

Everything is web nowadays! Kudos for making a standalone application.


Drunk Haskell guy actually. :)


C# and its world might as well be a foreign language to some here...


Lol, my apologies I misunderstood the title :-D


sensible chuckle


In a very early version even something like that was built in, I could actually bring in as an option again


I have revised the readme, now everything important should be in it.


How did you do water in the demo gif? It's not listed as one of the available textures...


Textures are the index of this array: https://github.com/Grille98/2D-isometricEditor/blob/f7fe5398...

[grass, dirt, sand, stone, dark grass, water, grass, wall 1, wall 2, wall 3, wall 4, window 1]


Looks like there are a bunch more possible:

https://github.com/Grille98/2D-isometricEditor/blob/f7fe5398...


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