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Just listened to this last night and I second this! It was fascinating hearing all of the different perspectives and design decisions. I've rarely heard a podcast done so well with so many guests so kudos on a great job hosting it Abner. (You may have seen me around the discord, I'm PH Test)


Yes! While I have you here, may I ask how you listened to it? There's the video with closed captions and the audio-only version... which one did you find most convenient?


I listen to my podcasts via the Pocket Casts app on Android (audio only).


I second Resolve being excellent. I still run into crashes now and then and have had pains getting some OFX plugins to not fail-- mainly the deflicker one which causes the memory usage to skyrocket and cap out during rendering.


Exactly. In my opinion, chess at its core is all about presenting challenging puzzles to your opponent and solving the puzzles put to you by your opponent. An engine may show that one side is way ahead but it could all depend on finding one series of precise moves and therefore not be much of an advantage at all for a human under the pressure of the clock.


Isn't positional play all about recognizing that some positions are better by virtue of giving some soft advantages that will only be realized further down the line?


There's a lot of interesting data in the article, but some of the visualizations remind me of this: https://xkcd.com/1138/.


I thought the same thing too, and I found it particularly intriguing when some of the maps actually inverted the population map, like the wind power map.


And with c++11 you can use a lambda capture to make it even cleaner (I'm not sure if this is the right syntax)

[&fancyNumber] { // [Mathy stuff redacted] fancyNumber = someIntermediateVariable / anotherIntermediateVariable; }();


I wish the book was already done! Not many secti9ns have been finished since I've last visited a year ago. :(


What do you not like about different thumb controls? It seems odd to me that the thumb is really only useful for hitting the space bar on standard keyboards.


If you use any other keyboard for any other purpose, the more removed from the standard layout you are, the more disoriented you'll be when switching between the two.

I think if keyboards originally were designed for thumbs to press Ctrl and Alt, in addition to Space, it would be the standard, and it would make sense.

As of now, Ctrl+C, Ctrl+X, Ctrl+V are so standard that I wouldn't want to switch, and am glad that even Colemak doesn't force me to.

But pressing Ctrl+C requires much less hand movement than pressing a traditional backspace. If minimizing hand movement is the goal then backspace is the biggest offender. It is also one of the things that tends to skew the results for Colemak in studies regarding hand movement, making it appear better than it actually is.

Colemak would've been a better standard. But it is not the standard. Don't learn it. Just learn how to type correctly on QWERTY and get a keyboard with the features I mentioned.


> If you use any other keyboard for any other purpose, the more removed from the standard layout you are, the more disoriented you'll be when switching between the two.

I don't find this to be true. At all. I use standard QWERTY on my Macbook. At my desk, I use an Ergodox (tented, split, columnar/matrix, thumb clusters, etc.) with a custom Dvorak-based layout. My job frequently requires I switch between desk and laptop usage. It's not a problem and not something I need to think about. My brain and hands just do what they need to do wherever I happen to be typing.

If anything, I think the opposite of your statement is true. The further away from the standard you get in your exotic preference, the easier it is to compartmentalize that layout, the easier it will be to switch as needed.


> If anything, I think the opposite of your statement is true. The further away from the standard you get in your exotic preference, the easier it is to compartmentalize that layout, the easier it will be to switch as needed.

This has been my experience as well - even with very muscle-memory intensive things like vim.


> If you use any other keyboard for any other purpose, the more removed from the standard layout you are, the more disoriented you'll be when switching between the two.

Not for me. I use a Kinesis Ergo Advantage at work and home, and have no problems using a standard QWERTY keyboard (infrequently). Switching requires no thought or practice.

The Advantage products shift the major keys where you would normally use your little finger on a QWERTY keyboard to your thumb. It is heaven.


Also thumbs are kinda fat, and don't have tons of dexterity. Using them exclusively for Space is reasonable.


The thumbs are in fact the strongest and most dextrous fingers on the hand.


That must be why the phrase "you're all thumbs" means that you have a lot of dexterity.


This talk covers the concept of doing "deep work" very well in my opinion


I love the channel for the Chess Club and Scholastic Center of Saint Louis. It has numerous lectures targeted for beginner, intermediate, and expert players that cover a wide range of topics while analyzing games. The lectures are given by various GMs and IMs. Check out Ben Finegold's lectures, He is a great teacher and never fails to crack me up.

https://www.youtube.com/user/STLChessClub


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