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If you are in America, that 'empty land' was not 'empty land'. It was Native land. Displacement of Native Americans was genocidal and destroyed communities and cultures.

Also, the article touches Moses, right, but it is about communities as a concept, with a heavy emphasis on online communities, where 'new things to buy' do not come at the expense of 'tearing down the old' - and where, when you tear down the old, behaviour patterns change. Take, for instance, the reddit re-design, which changed the page's culture. Or usage patterns of RSS post Google-Reader-shutdown.


You will be pleased to know that I’m not from America, nor have I ever lived there.

My point stands: there are a million excuses not to build more. And when we make that choice not to build, the costs are invisible but they definitely exist. But hypothetical benefits are not as easy to point to as the costs of building.


That would imply that 96-97% of population growth in your city immediately becomes homeless. Obviously, that is not the case.

I've seen people live with their parents till 40 while waiting for a tiny room that will cost 2 or 3 times what their parents pay for their large villa with large garden.

Its quite simple to me. We the grown ups (together) are to facilitate housing for the kids. If we can't do that anymore we should ask ourselves why we don't want to do that anymore?

Quite interesting is how the (now proverbial) 40 year old isn't really attacking the problem.

I won't be around but I'm curious how their kids in turn will share the tiny room till 40.


No it doesn't. The number would be the percentage of additional housing needed. Existing housing doesn't suddenly disappear each year.

Hooray genocide.

The word summon comes from Anglo-French somundre and Old French somondre (or semondre), meaning "to call, send for, or notify". It derives from the Latin summonere, meaning "to remind privately, warn, or hint to".

To summon is the correct word in this case. The fantasy meaning comes from thee power politics between one that summons (usually: a king) and the one being summoned (usually the serf).


Etymology is irrelevant to current meaning and understanding.

I sincerely doubt that if someone hears 'summon' today, they think about Dungeons and Dragons-style summoning of fantasy beings. They more likely hear 'to be made to appear in front of [a state power / a court / ...]"

As such, current understanding is closely aligned to the etymological meaning.


Even summoning in fantasy tends to imply the entity being summoned has no choice in the matter. If anything, summoning in fantasy is usually stronger, in that there is a tendency for it to imply the entity is powerless to resist.

In this case, however, it reflect the current usage.

Pathologising those who disagree with a current viewpoint follows a long and proud tradition. "Possessed by demons" of yesteryear, today it's "AI psychosis".


It's not about "Pathologising those who disagree", it's about how demonic influence (which anyone can fall victim to) _actually_ works.

You've highlighted a very real equivalency in spite of yourself.


> demonic influence

Is this an unironic usage of this word? If you're trying to make a different point, it doesn't come across.

> You've highlighted a very real equivalency in spite of yourself

The equivalence doesn't help you, because "possessed by demons" has been used to describe people who are sick, playing D&D, reading comics, listening to music, being women, and it is frivolous and embarrassing to take seriously.


Getting your definitions and worldview from 20th-21st century reactions (many justified) against goofy evangelicalism rather than actual theology and history is likewise frivolous and embarrassing.


I love the parts where they point out that human evaluators gave wildly different evaluations as compared to an AI evaluator, and openly admitted they dislike a more introverted way of writing (fewer flourishes, less speculation, fewer random typos, more to the point, more facts) and prefer texts with a little spunk in it (= content doesn't ultimately matter, just don't bore us.)


TL;DR: We had one group not do some things, an later found out that they did not learn anything by not doing the things.

This is a non-study.


no, that isn't accurate. One of the key points is that those previously relying on the LLM still showed reduced cognitive engagement after switching back to unaided writing.


No, it isn't.

The fourth session, where they tested switching back, was about recall and re-engagement with topics from the previous sessions, not fresh unaided writing. They found that the LLM users improved slightly over baseline, but much less than the non-LLM users.

"While these LLM-to-Brain participants demonstrated substantial improvements over 'initial' performance (Session 1) of Brain-only group, achieving significantly higher connectivity across frequency bands, they consistently underperformed relative to Session 2 of Brain-only group, and failed to develop the consolidation networks present in Session 3 of Brain-only group."

The study also found that LLM-group was largely copy-pasting LLM output wholesale.

Original poster is right: LLM-group didn't write any essays, and later proved not to know much about the essays. Not exactly groundbreaking. Still worth showing empirically, though.


And how exactly is that surprising?

If you wrote two essays, you have more 'cognitive engagement' on the clock as compared to the guy who wrote one essay.

In other news: If you've been lifting in the gym for a week, you have more physical engagement than the guy who just came in and lifted for the first time.


> And how exactly is that surprising?

Isn't the point of a lot of science to empirically demonstrate results which we'd otherwise take for granted as intuitive/obvious? Maybe in AI-literature-land everything published is supposed to be novel/surprising, but that doesn't encompass all of research, last I checked.


If the title of your study both makes a neurotoxin reference ("This is your brain on drugs", egg, pan, plus pearl-clutching) AND introduces a concept stolen and abused from IT and economics (cognitive debt? Implies repayment and 'refactoring', that is not what they mean, though) ... I expect a bit more than 'we tested this very obvious common sense thing, and lo and behold, it is just as a five year old would have predicted.'


I struggle to see how you're linking your complaint about the wording of the title to your issue with the obviousness of the result - these seem like two completely independent thought processes.

Also, re cognitive debt being stolen: I'm pretty sure this is actually a modification of sleep debt, which would be a medical/biological term [0]

[0] https://en.wikipedia.org/wiki/Sleep_debt


You are right about the content, but it's still worth publishing the study. Right now, there's an immense amount of money behind selling AI services to schools, which is founded on the exact opposite narrative.


I'm old enough to remember when such arguments were had about 'real art' coming from pens, pencils and brushes, not programs. Took a good long time for 'digital art' became a category.


I don't think it did take that long actually? And I don't think it's even a good comparison. AI art vs human art isn't the same jump as physical media to digital.


Honestly I'm okay with "AI art" becoming a category. The issue is when it's presented as handmade, causing confusion.

Digital artwork being presenting at an oil painting conference would cause similar confusion and outrage for the same reasons.


I disagree. AI art is oxymoron. You cannot generate art by definition.


When? Museums were interested in and adopted digital media basically as soon as it existed.


There was also a brief moment where digital art wasn't cheating as long as you didn't use layers and the clipboard.

This too will pass. Soon everything is going to be rendered at 60hz in real time, and demands that everything needs to be rendered by hand will be as absurd as claiming every frame of a 3D game needs to be hand rendered in Photoshop.


I remember this as well, but I also remember those who thought that merely expressed their disapproval.

This time around the response as been aggressively adversarial. Not only do they disapprove of the new thing but anyone who express a contrary opinion is considered a target.


How to you estimate the 'time and skill' that went into the creation of a random piece of art? Is a portrait that took 50 hours to paint inherently more worthy than a virtually identical one that took 5 hours? Is the slower artist the better artist? Is a Bob Ross 'happy little trees, body of water, mountain in background'-image not artistically valuable because he does it in 20 minutes?

As for skill: I would argue that a random Banksy takes a lot less skill than the average Artemisia Gentileschi (admit it: you had to look her up). Yet, one is celebrated art, the other is virtually unknown and at best 'one among many baroque northern-Italian painters'.

Those are earnest questions, I want to understand the recently-recurring time-and-skill argument. What sort of people honestly look at a picture and ask 'yes, but how long did it take to make? How long had the artist to be trained for this?'


> one is celebrated art, the other is virtually unknown and at best 'one among many baroque northern-talian painters'.

Who claims that 'baroque northern italian painters' are not artists? If anything, an unknown painter is much closer to art with capital A than Banksy, in the traditional hierarchy. So this is a weird framing.

As for time, this is both time taken to create and time spent practicing to reach a certain level of artistry. A speed painter is still an artist, and they reached their speed not by using an AI shortcut but by spending long hours practicing.

The underlying question is how do we tie art and legitimacy: society has always tied both, which is why we have institutions tasked with assigning legitimacy (museums), a hierarchy of art forms where the longest lived are seen as superior (painting over photography), and artists gain prestige not from a single art piece, but from a consistent production of works that are tied together by a shared identity.

On the other hand, a lot of the "pro" AI art discourse I've seen often boiled down to attempts to disconnect art from legitimacy. That's a tough hill to climb.


>society has always tied both,

Pretty strong statement, an as such needs a non-tautological proof. Rich people buying rare things as what society should consider art may not exactly fit that bill.

The thing is what is considered art at any particular time is very nebulous and quite often tied to what the rulers of a country would allow. Trying to say that modern institutions get to decide what art is and isn't is also going to cause definition problems. Does folk art not recognized by museums count at art. The said people who like it would say it does.

Does a person who spends a small amount of time creating something that others consider art, even though that's not what they do, nor will they do it again, have they actually made a piece of art?

Simply put trying to put these rules on the ethereal concept of art quickly devolves into pedantry that makes actual enemies in fields were factions say their ideas are the only true art, and other factions that attempt to destroy the concept altogether.


I was pointing out that time and skill are not universal markers of 'worthy' art. The fact that a random graffiti guy is celebrated, a "big A" artist is unknown is a direct indication that time and skill needed are of little concern in the long run.

> a hierarchy of art forms where the longest lived are seen as superior (painting over photography),

I think this is a bold take - comparing an art form that has been around in a meaningful way for 2000 years to one that has been around for 100 years. Also, if that was true, and not just survivorship bias, shouldn't we consider sculptures and cave wall paintings superior to oil paintings?

Photography, by the way, was considered 'unworthy' by 'real artists' for decades because 'there is no art involved in pointing a box at a tree and pressing a button'. That sounds awfully like the AI debate of today, doesn't it?

> artists gain prestige not from a single art piece, but from a consistent production of works that are tied together by a shared identity.

Or is it that an artist does produce more than one piece of art over their lifespan, so they can, in fact, survive, and, once they become popular with one painting, their other stuff is retroactively elevated?

Art one-hit wonders (or low-hit wonders) do exist. Van Gogh is known for the night sky and the sunflowers, virtually nothing else (unless you are an afficiado). Da Vinci is known for the Mona Lisa - if you are an enthusiast, you might know the Salvator Mundi - the Vitruvian Man I consider less art and more technical drawing. Dürer is known for the hands, the rabbit, and a self-portrait. Shepard Fairey is only known for the "Hope / Yes, we can"-poster.

> On the other hand, a lot of the "pro" AI art discourse I've seen often boiled down to attempts to disconnect art from legitimacy.

That may be related to the circumstance that most of the Anti-AI backlash comes from mediocre artists who do mostly derivative works. If your portfolio consists of furry porn and a broody Heath-Ledger-Joker sitting down, with 'HA HA HA' scribbled over it, sorry, that makes you a 'media / creative', but not an artist with a bit A ... You are essentially doing what the AI is doing: Take an idea, rehash it, minimally, then put it down on paper/your Wacom tablet. If all you bring to the table is 'I suffered for this', your market just shrank to people who enjoy your suffering.

Art is not artistry, art is the idea. As such I find the concept of a 'Street-art Darth Vader' covered in colorful tags that's basically an AI image directly or post-processed more interesting than the 'real artist with colored pencils' Darth Vader in a classical pose that the artist got from a superman comic book cover.


> How to you estimate the 'time and skill' that went into the creation of a random piece of art?

You don't. Unless that's the kind of thing you're into, I guess.

> Is a portrait that took 50 hours to paint inherently more worthy than a virtually identical one that took 5 hours? Is the slower artist the better artist? Is a Bob Ross 'happy little trees, body of water, mountain in background'-image not artistically valuable because he does it in 20 minutes?

You can't quantify art that way. People work at different speeds. I can appreciate that something took some number of hours without knowing the precise number of hours.

> As for skill: I would argue that a random Banksy takes a lot less skill than the average Artemisia Gentileschi (admit it: you had to look her up). Yet, one is celebrated art, the other is virtually unknown and at best 'one among many baroque northern-Italian painters'.

Maybe, but I'm not qualified to make that comparison. Both are beyond my level of artistic ability (I've never studied art nor practiced much). I don't know why one thing or artist gets more popular than another while another who's just as talented (or maybe even moreso) languishes in obscurity. Skill is a factor, sure, but there's no formula that I'm aware of.

> What sort of people honestly look at a picture and ask 'yes, but how long did it take to make? How long had the artist to be trained for this?'

Maybe some people think of it that way. I don't know. I've never asked those questions about any art I consume. I just think something like, "wow, this looks nice, it must have taken a while" or "what would it take to make something like this, I wonder"


> Maybe some people think of it that way. I don't know. I've never asked those questions about any art I consume. I just think something like, "wow, this looks nice, it must have taken a while" or "what would it take to make something like this, I wonder"

I think this raises an interesting question about form vs. function in art.

I was running a AD&D game on Friday. At one point, I was holding up the book to show the artwork of a monster to the group. None of us were looking at it and taking the time to contemplate the effort involved, thinking it must have taken a while, etc. I'm sure some people do - old school D&D art is definitely an area that a subset of the hobby is passionate about - but the majority of people are looking at it to help with formulating things in their mind's eye, getting a feel for things, etc.

But I will appreciate a piece of "standalone" art in a very similar manner as to how you describe.

Do most readers spend appreciable time looking at the art on the cover of their book? Do people spend a ton of time looking at album art while listening to music on Spotify? How about the art in a video game - how much of it is the point vs. something that facilitates the point - the last few times I loaded up Dwarf Fortress, it was the ASCII tileset, not the graphical version.

Do AI creations have a place where the art is supposed to be functional vs. being made for the sake of being art?


My personal experience: As an artist throughout my life, whether it be drawing, painting, or sculpting, I have been asked again and again how long it took me to make a piece. It is probably the most common question I get when I interact with people over my art. My experience has shown me people value the effort and time it takes to make something beautiful and unique. I recently began attending events/cons to share my sculpting and it was eye opening. Not only did people frown on A.I. generated art at these events, but I had to broadcast that my sculpting was not 3D printed. Quite a few visitors to my table let me know they appreciated my work was handmade.


> According to Ortiz, the convention is a sacred place she didn’t want to see desecrated by AI.

Maybe tone down the religious framing of what is essentially a cashgrab show for the industry. Also: Does that AI ban apply to e.g. Disney in its entirety? Because if it does, it'll be a very small and pretty bleak Comic Con this year.


Anti-AI is a religious thing for many people.


They are only religious about it because it hurts their bottom line.


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