Sounds like... every theme park ever, but theme parks have moved to using screens to preview them instead of printing photos years ago. Some have an app too so you can log the number and have them printed or digitally sent to you before or when you exit the park.
It's a very versatile word; minge, minger, minging, all meaning something different. (in order: vagina, ugly person, gross/disgusting, like Calypso Paradise Punch)
It sounds like / I feel like there's two categories of artists; the one is in it for the art (and would benefit from e.g. a patron or subsidies like the Irish one mentioned elsewhere / also currently on the front page) if their stuff isn't commercially viable.
But the other, and this is the vast, VAST majority of people, create content. Not to be too disparaging, but if the objective is a paycheck then that's what is being made. And this is everywhere - marketing, digital design, video game assets, book series, commissions, etc.
Yes it takes artistic skills to do it, but is it "art"? Is it something (as the comment I'm replying to says) "novel or contextually relevant"? Or is it doing what needs doing because the boss says so?
I think it's important to make this distinction. And that's also the gist of people who want to do art as their day job - there's plenty of work, but you have to accept you're doing what other people want you to do instead of try to do something new.
One difference is that video games often take a lot more investment - at least a full-size, not-a-game-jam one. That is, the risk and upfront investment can be a lot higher. But then I'm sure that with artists it's also years of slowly building up skills, reputation, contacts, etc - the author himself seems to imply he basically got lucky with the honey bear, and I feel it's the same with e.g. video games. Quality wise a lot of games are fine, but despite the hours / years invested they may never be successful. This is an issue in high-budget games too, with several high profile failures in recent years even though they did everything right. On paper.
aren't most of these just direct copies of some other game that went famous? e.g. Dark Souls set a genre "souls-like", Stardew Valley copied an old game but we can say they started the resurgence or development of cozy management games...
Variants of this were in NL as well, but it was just stuffed animals (I believe in support of health care workers); people went out for walks to go and spot them.
I wish stuff like that would happen again, it was an interesting time where people actually stayed home and explored their environments, their home and themselves a lot. Before that (or at the same time?) it was AR games like Pokemon Go. I'm out of touch with what's happening now, it just feels like people have reverted or gone into a new normal. Or maybe that's just me.
No. These are not unknowable things. CIA, etc. releases and leaks make it possible for even you to know them. Just because most people are simply unaware because they operate in what can only be described as a manufactured state of ignorance, like a "Matrix" or the artificial world of gaslighting and manipulation depicted in 1984, does not make it impossible to know the things that are openly and publicly knowable. What is your excuse for not knowing these knowable things?
I am sure you believe in certain things, you have convictions of some kind, some ideals you espouse. How would you think any of those things could come true if you are like a head of cattle on a range, with no understanding of your state of existing solely for the benefit of the rancher, grazing not because you are cattle that likes grazing, but because the rancher likes you grazing for his own purposes?
Don't worry though, you are not the only one who is really rather aggressively and intentionally self-deluding and seemingly unable and unwilling to see reality, since the soma he is fed is so pleasant and comfortable and warm.
One thing I've started doing at my newest job is to keep things separate; I have separate browser profiles for personal, my employer and my current contract, separate password database files, and I try to keep them on separate MacOS spaces as well, although that gets a bit messy sometimes if I'm being honest.
What I should do is also keep them mentally separate - don't go to HN while at work, disable personal notifications while at work, etc. But at the same time, I often have 'downtime' at work (waiting for an agent, test run, CI, feedback, etc), and especially since the panny-D, private and work have more and more started to mix. I'm aiming to be at the office more often but it's very easy to not go there since there's rarely any compelling reasons to do so. For me, anyway.
Actually there is, various age verification systems exist where the party asking for it does not need to process their ID, like the Dutch iDIN (https://www.idin.nl/en/) that works not unlike a digital payment - the bank knows your identity and age, just like they know your account balance, and can sign off on that kind of thing just like a payment.
I hope this becomes more widespread / standardized; the precursor for iDIN is iDEAL which is for payments, that's being expanded and rebranded as Wero across Europe at the moment (https://en.wikipedia.org/wiki/Wero_(payment)), in part to reduce dependency on American payment processors.
The privacy issue has two facets, when I show ID to get in to a club or buy alcohol, the entire interaction is transient, the merchant isn't keeping that information and the issuer of the credential doesn't know that happened (i.e. the government).
Just allowing a service provider to receive a third party attestation that you "allowed" still allows the third party to track what you are doing even if the provider can't. That's still unacceptable from a privacy standpoint, I don't want the government, or agents thereof, knowing all the places I've had to show ID.
> Just allowing a service provider to receive a third party attestation that you "allowed" still allows the third party to track what you are doing even if the provider can't. That's still unacceptable from a privacy standpoint, I don't want the government, or agents thereof, knowing all the places I've had to show ID.
Isn't this solvable by allowing you to be the middle man? A service asks you to prove your age, you ask the government for a digital token that proves your age (and the only thing the government knows is that you have asked for a token) and you then deliver that to the service and they only know the government has certified that you are above a certain age.
The service gets a binary answer to their question. The government only knows you have asked for a token. Wouldn't a setup like that solve the issue you're talking about?
We have a similar system in Italy so the age verification process itself doesn't personally concerns me that much since the verification process is done by the government itself and they obviously already have my information.
I'm personally more interested in the intuition people have when it comes to squaring rejecting age verification online while also accepting it in a multitude of other situations (both online and offline)
In real world scenarios, I can observe them while they handle my ID.
And systematic abuse(e.g. some video that gets stored and shows it clearly) would be a violation taken serious
With online providers it's barely news worthy if they abuse the data they get.
I'm not against age verification (at least not strongly), but I'd want it in a 2 party 0 trust way.
I.e. one party signs a jwt like thing only containing one bit, the other validates it without ever contacting the issuer about the specific token.
So one knows the identity, one knows the usage
But they are never related
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