I Find it stupid for artists but helpful for albums. NB: I use RYM as source (via https://git.sr.ht/~q3cpma/rymscrap) for my extended metadata, gotta exploit that autism.
I don't understand how hedonism fits into your argument. I can be a hedonist enjoying myself privately in my own four walls to the fullest without needing any game and pick-up artists.
I hadn't heard that before but I agree with you, it doesn't qualify as satire if he didn't even bother to consume the source material. At least not in the literary sense.
On the other hand, you have games like Borderlands that force you to finish the game once (or even twice) to unlock an "acceptable" level of difficulty (via lazy bullet sponge metamorphosis).
Same with Bioshock Infinite that needed a hack to unlock "1999 mode" or Bloodstained its harder difficulty (still easy, though).
Balance and fair difficulty really are some of the hardest and most important things to get right in video games.
You’re not wrong, but there’s a glut of junior developer talent at the moment that there’s no shortage of folks to take on those most senior roles. This this is a “tomorrow” problem that (for better or worse) will get ignored for now
I suppose the question is whether the only way to educate good programmers is for them to spend time as a (possibly net-negative) apprentice in an enterprise job. Perhaps under the watchful and patient gaze of future AIs, they're able to blossom earlier, perfect their skills on open source, and enter into the workforce ready not to cause chaos. Personally I'd love the alternative version of the future where LLMs do all the bullshit (meetings, alignment, planning) and then seniors feel far less stress and pressure and rejoice in being able to spend time raising up their fellow humans.
Fair that I was definitely mixing them in my thinking. My general point was supposed to be simply that "compile time" is probably not what people are thinking of when coming from other languages. I was clearly a bit too eager to try and say that, though. :(