If I already have a preformed 4v4, then I don't need anticheat.
The question is what to do about the rest of the time for everyone else. Shopping around private servers and dealing with individual server admin quirks is a regression from matchmaking UX that Starcraft had in the late 90s or that Halo 2 had in the early 2000s.
I'd love that. I bet that a lot of players would like having the choice, too. AND, data from a few months of a relatively popular game implementing this system should pretty much conclusively settle the question of whether competitive matchmade games should have anticheat.
The question is what to do about the rest of the time for everyone else. Shopping around private servers and dealing with individual server admin quirks is a regression from matchmaking UX that Starcraft had in the late 90s or that Halo 2 had in the early 2000s.